So this lecture is more for people who have completed this entire course in full.
So you've done all of the basic and advanced building and all of your basic and advanced scripting.
Um, which kind of where to go further, really from when you've finished the course as um, I definitely
believe that, um, being a lifelong learner is really cool.
And, um, even now, even when you finished this course, um, this course does not have every single
thing possible in scripting.
Okay.
Um, I mean, this course is a long course.
Imagine how much it would probably be double or triple the size if I was to go over every single small
little detail that there is in Lua scripting.
So a bit really on where to go further and where to keep learning this stuff.
Now, I think the best place for this is the Roblox documentation.
Now, the documentation basically explains every single possible thing in Roblox studio.
Now these explanations are not exactly beginner friendly, okay, hence why, um, you.
It was not a good place to learn Roblox studio.
It uses more advanced terminology.
It might be difficult sometimes to understand kind of what it's saying, but it gives you a good in
detail explanation of all of these things.
So if there is something else you are wanting to know, maybe the documentation could be a very good
idea for that.
Okay.
Um, also just experimenting, going through the different tabs, what are some of the things we didn't
cover in the lesson, in all the lectures or what objects did we not cover really?
And just experimenting, um, scripting, you can reference something and have a look at what what objects
it has, have a look at what properties it has, have a look at what events it has.
It's all about just being curious and looking at all this stuff really, I think um, but yeah, so
that's just really about how you can kind of go further with Roblox Studio as there's always more stuff
to know.
And while YouTube videos and stuff are great, I think if you are at the point that I mentioned that
you've completed this entire course in full, it can be quite difficult to learn more stuff as there's
probably quite a few videos YouTube videos for beginners.
But um, what this course kind of specifies on is that once you get a bit more advanced, once you've
once you know the know the beginner stuff, it can be a lot more difficult to find lessons or YouTube
videos or other stuff online to do the more advanced scripting, to do the more advanced concepts and
stuff.
So that's really the advice I can give you for going further, is just to be curious and have a look,
maybe with documentation as well as per game development as a general kind of thing.
I mean, we touched on blender, um, going further on blender, I would highly recommend actually if
you are interested in blender and animations and stuff.
Um, definitely have a look of that as well.
Not you might not use everything in Roblox.
I do think blender is a really useful software.
Um, now I'm not.
I'm not sure yet.
I'm getting towards the end of this course, but, um, there might I might create a blender course.
I am kind of thinking whether it would be a possibility for me to do, because at the time of recording,
I'm a lot more confident in Roblox studio as a whole than I am in blender.
Um, that could be something.
So I guess check out have a look out for that.
But, um, there are plenty of videos online on blender.
Um, there's a blender documentation as well that could help you.
It really just being curious and seeing what all this stuff and think ChatGPT as well for these things
can be a good idea.
Explain this to me.
What is this modify mean?
What does this do?
And it give you really good in-depth understanding of that.
Really.
Um, so yeah, and game development as a whole.
As a whole, um, I was in a, I was in a similar position where I've done a lot of Roblox studio stuff,
uh, quite a few blender stuff, and I wasn't really sure where to go further because I kind of knew
everything already.
And that's where I actually went to unity.
And now, um, I'm learning.
I'm still learning C-sharp, but I'm quite confident now in C-sharp, which is what unity uses for unity
game development.
So if you are interested, not just as Roblox studio game development, but game development as a whole,
I really think a great step up from this would be either Unreal Engine or Unity.
Difference between the two.
Unreal engine is for more like, um, larger, like blockbuster blockbuster games kind of games that
you want a team for, whereas unity may be for more smaller, like, um, smaller style games, like,
um, more simple games that you could maybe make, you know, within a few weeks instead of a few years.
So I definitely think both of those would be a really good step to go forward if you are interested
in game development as a whole.
And of course, um, while I'm still learning them myself at the time of recording this, you know,
maybe if you're watching this in a few years time, I might be very proficient with that and be happy
enough.
Design a course for those as well.
So guess do look out if that is something that I do decide to do in the future.
I'm predicting what I'm going to do in the future here.
But yeah.
So yeah, just some things.
Video on going further.
And just as an overall bit of advice, just stay curious, okay?
Um, you will never know everything about Roblox studio and game development in general.
There will always be things you don't know.
So having embraced that and really continue looking and continue searching for new things and learning
new things, because you can we can we can be very surprised.
You think you know everything.
And then suddenly there's some topic you're introduced out of the middle of nowhere that you haven't
done before.
So yeah, but a little bit on going further and you can join me in the next lecture where I'm just going
to kind of, um, finish this off really as like a final, final lecture for this course.